Expansion pack brings new features to Autodesk 2014

Expansion pack brings new features to Autodesk 2014

It’s a good day to be an Autodesk user. Not only have the 3D giants revealed new features for their M&E range, they’ve also dropped the price of Entertainment Creation Suites and announced that you can upgrade to the Entertainment Creation Suite Ultimate for 20% less. 

Autodesk Maya, Autodesk 3ds Max and Autodesk Mudbox get new extensions for subscription customers

Not content with rolling out service packs left, right and centre, Autodesk are introducing new features to their core VFX and 3D applications. Highlights include the addition of Python scripting to 3ds Max, and 3ds Max users with an Autodesk Subscription can also log in to the Autodesk App Exchange to download a separate update that adds stereo camera viewing functionality.

Maya users should brace themselves for the arrival of Xgen, the program Disney and Pixar developed to make their award-winning range of animated hair, fur and feathers. Autodesk have had Xgen on an exclusive licence for a while now, but this is the first time we’ve seen it take centre stage in one of their biggest applications, and we could not be more excited.

Mudbox has received a refresh of its retopology toolkit, so you should find it easier to force topologically symmetrical results or to mix topological symmetry with spatial asymmetry. There’s also a new caliper tool that enables you to measure the distance between two points on a model or along a curve.

To be able to access these new features you’ll need an Autodesk Subscription. If you’re not a subscriber already, you can get in touch with our team over at Autodesk@Jigsaw24.com for advice on how to go about adding Subscriptions to your existing licences.

Want to know more about your Autodesk options? Give the team a call on 03332 409 306 or email Autodesk@Jigsaw24.com to find out more. For all the latest news, follow @Jigsaw24Video on Twitter or ‘Like’ us on Facebook

 

Are you using the right hardware for your Autodesk software?

Are you using the right hardware for your Autodesk software?

Whether you’re sculpting in Mudbox, animating characters in Maya, whipping up pre-visualisations in 3ds Max or drafting like billy-o in AutoCAD LT, some of the basics of what makes a good Autodesk workstation stay the same (stock up on RAM and pack in as many cores as possible), but with so many different software suites and qualified components out there, it can be difficult to work out which workstation is best for you. To help make things easier, here are our top tips for choosing Mac and PC workstations for your Autodesk software of choice… 

For AutoCAD and AutoCAD LT for Mac users

We have good news: virtually any Mac will run AutoCAD or AutoCAD LT, from the beefiest of Mac Pros (ideal for handling big models quickly) to the smallest Mac mini (great for setting up freelancers with temporary desks, or if you want to take your setup with you to meet a client, as it’ll plug into any keyboard and display).

We know that a lot of users are sticking to their ageing Mac Pros in order to keep using NVIDIA Quadro 4000 or Quadro K5000 cards due to their higher fidelity, but the latest models have a huge amount to offer. With powerful 12-core CPUs on offer, the latest Mac Pro can help you create and navigate simulations far faster. The fact that the usual lumbering hard drive has been replaced by a fast, agile SSD means you’ll also be able to work with huge models far more efficiently.

If you’re really itching to customise your workstation, we’ll say it again: you can never have enough RAM. Get in touch with our team to find out how easy it is to pack your Mac with some extra memory.

For 3ds Max users

Autodesk 3ds Max 2014

If you’re working in a field like games development, odds are you’re using 3ds Max or a 3ds Max-based Entertainment Creation Suite (if you’re not, you might want to drop us a line…). You’ll want plenty of processing power, so we’d recommend opting for a 16-core HP Z820 for maximum responsiveness, although a high-spec Z620 will do the trick if you’re budget-conscious. While the new Mac Pros look promising, we’re still waiting for Autodesk to qualify a configuration, so if you need an interim Mac workstation go for a 27” Quad-core i7 3.4Ghz iMac with at least 8GB of RAM – preferably more.

If you invested in iMac before the latest Mac Pro was announced and are wincing at the cost of replacing them, remember that you can use the iMac screen as a second display and harness the internals as part of your rendering setup, meaning that artists can continue working on their Mac Pro while their iMac takes care of rendering work, rather than sitting and watching the progress bar.

When it comes to graphics, you need to bear in mind that Autodesk recently rewrote 3ds Max’s viewport engine, moving it over to DirectX from OpenGL. This means you’ll get faster performance for your money using gaming cards than you will using traditionally professional cards – which is great news for your wallet, and means you can design your work on the same card your end user will be playing it on.

One good choice for working with Autodesk software is NVIDIA’s 6GB GeForce GTX Titan, as it has the kind of stamina you usually only see in pro cards and so is least likely to melt under constant use. However, it’s not qualified yet and is also pretty expensive, so you might want to opt for Autodesk’s qualified card, the lower-spec 4GB GeForce GTX 680, which delivers a surprising amount of power for such an affordable card.

For Maya and Mudbox

For areas like graphics or post-production work, we’d typically recommend Autodesk Maya or a Maya-centric Entertainment Creation Suite (Autodesk’s Entertainment Creation Suite Ultimate gets you Maya, 3ds Max, Motionbuilder, Mudbox, Softimage and Sketchbook Designer, so it’s a good option if you want to make sure you’re covered for every eventuality). The main difference between Maya and an application like 3ds Max is that you really need a NVIDIA Quadro card to get the best possible graphics performance. The Quadro drivers are optimised for Maya, and going for something like the ultra-powerful Quadro K5000 or the K2000 if you’re kitting out an assist station will give you the smoothest, most accurate viewport performance.

While we’re still waiting to hear how Autodesk plan to handle the dual GPU potential of the 2013 Mac Pro, if you need a Mac in an interim then your only real option is the top spec 3.4GHz i7 iMac, with 8 or 16GB of RAM depending on the size of project you think you’ll need to handle (this can always be repurposed as a combined second display and a render node if you decide to upgrade to a Mac Pro further down the line). For PC workstations, we’d recommend going no lower than an HP Z620 (ideally a Z820) with as many cores and as much RAM as you can pack in, as both will help you complete projects in the fastest possible time.

Want to know more? Give us a call on 03332 409 306 or email Autodesk@Jigsaw24.com. For all the latest news, follow us on Twitter or ‘Like’ us on Facebook.

How to stay on top of your Autodesk licences

How to stay on top of your Autodesk licences

We’ve banged on about how we think every Autodesk user needs a subscription, we’ve told you about all their latest offers, and now it’s time to reveal what comes next. Keeping your Autodesk licences in order and making sure all your subs are in sync can look like a tricky business, but we’ve got our team on hand to help.

Consolidating your licences

If you’re a busy facility with ten copies of Maya, five of MotionBuilder and a few copies of 3ds Max just in case, the last thing you want to do is waste time performing admin tasks for eighteen different products, each with a different serial number, each of which were forgotten by everyone about ten minutes after the software entered the building. One of the (totally free!) services we can provide is the consolidation of all your licences for each Autodesk product, so you’ll have one serial number that covers all your Maya licences, another for all your MotionBuilder ones and a third for 3ds Max. Far easier to manage, no?

Aligning your renewal dates

Alas, subscription plans are not indefinite. At some point, your time will be up, and you’ll need to pay for the next year, three years or what have you, and if you’ve got a lot of subscriptions to manage, that can become a major budgeting headache. If you’d like to align your licences and subscriptions so that all of them expire at once, or clusters expire at the same, convenient time, we can help with that too. Give our team a call (or ask the fella on the end of the phone when you call up to buy) and we can arrange to have your licences and subscriptions expire when it’s convenient for you, making it easier to budget for renewals.

We can either help you produce a plan of what you need to renew and when in order to get out of whatever rats’ nest of licences you’re trapped in and into a smooth software management workflow or, if you’re already organised, we can arrange it so that any additional licences you take on expire at the same time as your existing ones.

If you’re phone-phobic, there’s always the Autodesk Subscription Centre

The Autodesk Subscription Centre is where you can track your own subscriptions and licences, and keep an eye on which are coming up for renewal. As well as being the place where you access all your Autodesk 360 cloud benefits, the Subscription Centre is where you go to request access to an older version of your software should you need it, download new releases and request any serial numbers that you’ve lost, so it’s well worth a bookmark.

Visit the Autodesk Subscription Centre

Want to know more? Give us a call on 03332 409 306 or email broadcast@Jigsaw24.com. For all the latest news, follow @Jigsaw24Video on Twitter or ‘Like’ us on Facebook