Adobe’s MAX conference isn’t until October, but being good sports they’ve joined the general IBC announcement scrum and announced some exciting new video and audio tools to coincide with the show. (They’re also live streaming demos on Facebook, if you need something to distract you from the fact that you’re not in Amsterdam.)
Adobe are focusing on four big changes: Character Animator, a VR viewing environment, Team Projects, and auto-ducking in Audition. Here’s the official breakdown:
Character Animator 1.0 is unveiled with changes to core and custom animation functions, such as pose-to-pose blending, new physics behaviors and visual puppet controls. Adobe Sensei helps improve lip-sync capability by accurately matching mouth shape with spoken sounds.
Virtual reality video creation will be possible with a dedicated viewing environment in Premiere Pro. Editors can experience the deeply engaging qualities of content, review their timeline and use keyboard driven editing for trimming and markers while wearing the same VR head-mounts as their audience. In addition, audio can be determined by orientation or position and exported as ambisonics audio for VR-enabled platforms such as YouTube and Facebook. VR effects and transitions are now native and accelerated via the Mercury playback engine.
With the release of Team Projects, Adobe has improved collaborative workflows on the Local Area Network with managed access features that allow users to lock projects and provide read-only access to others. Formerly in beta, Team Projects will offer smoother workflows hosted in Creative Cloud and the ability to more easily manage versions with auto-save history.
Adobe Audition adds flexible session organisation to multi-take workflows and continuous playback while editing. Powered by Adobe Sensei, auto-ducking is added to the Essential Sound panel that automatically adjusts levels by type: dialogue, background sound or music.
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