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Articles

Linear workflow and gamma correction - part 2
Linear workflow and gamma correction - part 2 If you have read the first part of my gamma correction article, you should now understand exactly why this alteration to your workflow is necessary. In this second part, I will look at the built-in linear workflow within Autodesk 3ds Max. It is the quickest method as it is controlled entirely by 3ds Max and requires no disruption to your existing workflow...
Linear workflow and gamma correction
Linear workflow and gamma correction In part one of four articles, We take a look at linear workflows and gamma correction, and explain why both are so important...
GPU rendering: an update
GPU rendering: an update Over the past few months, GPU rendering has taken a few steps forward and, whilst we are nowhere near where we need to be, it does look promising. So let’s review what has been happening...
Zero latency monitoring for Digidesign 002 and 003
Zero latency monitoring for Digidesign 002 and 003 Reading through the various Pro Tools forums, there are two commonly recurring themes. Firstly, Pro Tools users love Pro Tools software for its reliability, flexibility, ease of use, precision editing and being...
The future of rendering
The future of rendering Since the invention of 3D rendering, the CPU has been responsible for rendering out images and animations from 3D and video applications using graphic APIs such as OpenGL or DirectX to communicate with the graphics card...
Virtual moviemaking
Virtual moviemaking Maya 2011 introduces a large number of new features. Among those are tools for camera sequencing. These tools are designed to help you to sync an EDL (Edit Decision List) from NLE's...
Network Rendering III: Third-party management software
Network Rendering III: Third-party management software Last time, I looked at manufacturer-specific render farm management software. While this software can make a very good solution for many people, it doesn't tell the full story...
Experimenting with stereoscopy with Maya
Experimenting with stereoscopy with Maya As a long time CINEMA 4D user, I was a little daunted at the prospect of learning to use Maya. But, as Autodesk's application has built-in support for stereoscopic rendering and live stereoscopic previews (something only available in CINEMA 4D through plug-ins), my interest has piqued...
Network Rendering II: Management Software
Network Rendering II: Management Software Last time, I discussed the hardware requirements for a render farm and drew the conclusion that CPU power is still king for dedicated render machines. I will now take a look at some of the software management solutions that are available to manage all of that hardware...
Network Rendering I: What’s it all about?
Network Rendering I: What’s it all about? Rendering a realistic image of a 3D scene is one of the most stressful things you can ask a computer to do. For complicated scenes, this can take hours or even days of processor time, leaving a computer effectively useless until the render is complete. This is simply unacceptable for most CG artists - many of them resort to leaving their machines on overnight to finish renders...
Performance Machines
Performance Machines All artists are most successful and creative when they have access to faster, more powerful computers. They can deliver completed projects sooner, and regain creative freedom because artistic experiments don't take up too much time...
Akai APC40 vs. Novation Launchpad - Review
Akai APC40 vs. Novation Launchpad - Review Maybe it's a sign of my impending decline into senility, but I still think of Ableton Live as a newcomer to the audio sequencer application party. Despite it celebrating its ten-year anniversary, I have managed...