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As we have already said, many people exploit "quiet time" on their workstations for rendering; they submit frames for rendering either out-of-hours or opportunistically, and this is a great, cost-effective option. However, there are other factors, such as rendering performance, which mean a dedicated render farm may work best:
The table below shows some examples of the amount of storage that you may require:
10 minute long footage (14400 frames total, 3 passes) = 43200 images
Resolution Open Exr File size Total size of project files
1920 x 1080 30MB (per image) 1296000MB?1280 x 720 14MB (per image)
604800MB?640 x 480 5MB (per image) 216000MB
Points for Diagram:
A) An artist clicks the render option in his 3D application and is immediately free to continue with his design work. The job passes to the Supervisor node of the render farm.
B) The supervisor node breaks the animated sequence into frames and allocates them to specific render nodes.
C) The render nodes pull files they require from high-speed shared storage and process the frames.
D) Now complete, the rendered sequence is pulled together and made available to the artist.