Want to get faster graphics perfomance from your Mac Pro? NVIDIA are here to help. They’ve chosen IBC 2012 to announce their new Quadro K5000 GPU for Mac.
Using the latest Keplar architecture, which makes it twice as fast as the Fermi-bvased Quadro 4000, the Quadro K5000 delivers “unprecedented visualisation and computation capabilities for designers and digital content creators,” according to NVIDIA’s completely impartial press team. (In their defence, if you click on the link at the bottom of the page there’s a demo of a Kepler setup powering realtime interactive rendering in Maya, and it does look pretty awesome).
Key features we’vew gotten wind of so far include Cinema 4K display support (4096×2160 resolution), the ability to drive up to four displays simultaneously thanks to a new (but so far mysterious) display engine, and a 4GB graphics memory designed to speed up interactions with design and content creation apps. The Quadro K5000 will support OpenGL, OpenCL and CUDA, adn you’ll be able to fit two of them into your Mac Pro.
…and it works with Resolve!
Obviously, we cannot get word of a new product without asking about DaVinci Resolve. Turns out the K5000 loves it almost as much as we do. “The NVIDIA Quadro K5000 has great OpenGL and CUDA performance, so it’s ideal to use as a shared GUI and image processing GPU in DaVinci Resolve 9,” said Grant Petty, Blackmagic Design’s CEO. “Like many artists who use DaVinci Resolve, colourists seek the highest performance possible from their systems, and with just one of the new Kepler GPUs our users will be able to work with 4K imagery on their Mac Pros in real time.”
You can even use the K5000 at full power when you’re working in Boot Camp and running Windows applications on your Mac – something that usually means a performance penalty. “Quadro K5000 for Mac will have a transformational impact on the digital content creation workflow,” said Greg Estes, M&E industry executive at NVIDIA. “We’re giving Mac Pro users the most powerful professional GPU ever for the Mac, with features and performance that will make a substantial difference in their workflows and allow them to create digital content at speeds never before possible.”
US pricing is confirmed as $2249, with international equivalents to follow. The card itself will be on sale later this year through select resellers (including us! Not that we’re smug about that at all.)
Click on the link below to see a Kepler-enabled Maximus 2.0 setup powering realitime interactive rendering of a five million poly scene in Maya.
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