Autodesk 3ds Max and Maya subscription customers can now look forward to the benefits of the extension 1 updates. There are several new features and tools appearing on both updates, so for you lucky subscribers, here’s your guide to what you have to look forward to and when.
12th August 2014 – First customer download date for Autodesk 3ds Max
10th September 2014 – First customer download date for Autodesk Maya
What’s new for Autodesk 3ds Max and Maya subscribers?
Lots of stuff. So courtesy of Autodesk and our 3D specialist Josh Mace, here’s a rundown of what we think are the best new features of the Autodesk extension 1 update for 3ds Max and Maya and the benefits they will bring to us wonderfully creative and technical people.
3ds Max – bringing you efficient modelling workflows and better interoperability
This extension 1 update offers you the best new features of OpenSubdiv support, alembic support and enhanced shader FX. The OpenSubdiv support feature will allow users to work with high-level subdivided assets while still retaining viewport performance. There is a faster in-viewport performance for meshes with high subvision levels and more efficient crease modelling workflows.
The alembic support allows users to view large datasets in the Nitrous Viewport, letting users transfer data easily. Alembic makes it possible for artists to collaborate with ease on projects using multiple applications that support it.
The enhanced shader FX provides users with more shading options and better shader interoperability. New node patterns have been added to increase the possibilities of procedurally generated shaders. Artists will be able to work more efficiently between 3ds Max and Maya, and will find this feature helps to easily create and exchange the complex assets that are required in today’s demanding productions.
Maya – bringing you new tools and improved productivity enhancements
This extension 1 update offers you a performance profiler, colour management system and modelling and workflow productivity enhancements. The performance profiler will help users to debug performance bottlenecks. This will be an indispensible tool for technical artists as it shows a graphical interface with information about different elements of a scene, whether this is a single node or a whole rig. This feature will identify where bottlenecks are being created so you can troubleshoot slow tools and bugs efficiently. Working with a robust API enables developers to extend the performance profiler for use with certain custom tools and plug-ins.
The introduction of the new colour management system offers more accurate colour reproduction within certain Maya windows and editors.
New modelling and workflow productivity enhancements have been added, partially as a result of feedback from existing Maya customers. There are expanded wireframe colour choices, a per-menu keyboard shortcut to repeat the last command, object visibility toggling and colour coding in the channel box to reflect various key states. There is also new performance improvements and multi-UV tiling support for OpenSubdiv.
So it’s good news for all you Autodesk 3ds Max and Maya subscribers – the wait is finally over and the new stuff is here. Don’t have a subscription? Visit our website or contact us to get yourself sorted.