If you’re presenting building plans to clients, it’s always good to give a bit of human context. The 3ds Max auto-populate feature in the 2015 version is more than just putting people into renders to help the idea of scale – you can make the automatically generated people follow defined paths around scenes and more.
The auto-populate function hasn’t just been limited to large scenes (visual garnish), and can actually be used for smaller indoor scenes, with people reacting with the furniture in the room appropriately. There are also some large customisation capabilities so you can have a lot more control over how every person looks.
Check out the video below for more on how to use the auto-populate functionality in Autodesk 3ds Max 2015.